CAGD 370 - Blog Post 3 - 11/5/2023
The Prototype is going really well, we have most of the hard part done in my opinion. I think that because I felt like, at least for me, getting our movement mechanics working properly was the hardest thing that I had to at least do for the prototype, and I feel like the next couple of sprints should go very smoothly. As a group we don't have much left to do and even on an individual level there is not much left, at least not much hard stuff, and we will need to add more for us to do or I think what we will do is just go back and refine and tweak and few things as so the game can run a little bit smoother. In the end we have not decided what we want to do. I think that we are going to wait until closer to the end of this sprint to figure out what we want to do. As the semester went on and we used agile development more I think we got a little more used to it and it also helps that our lead is on top of her work and what she needs to do as a lead.
At the start of this sprint, we did things a little differently because we knew we had a playtest coming up, so we pushed for the most important stuff to get done and then after the play test we went back and added more user stories for us to do after the playtest. All the user stories we added afterwards, for me at least, were directly related to the feedback from the playtest. For example, during the playtest the player was able to throw the hand in certain locations but after the play test concluded some of the play testers said that they would have loved to have been able to throw the hand anywhere around the map. So, because of this I was now given a new user story to update the throw hand ability and allow for the player to throw it whenever and wherever they wanted. Some of the other members then had to go back and put some warriors to make it so the player cannot just throw the hand over walls and skip certain parts of the level.
With all the movement for the player done I am now moving into a health and attack system for both the player and the enemies that we will be adding. It will be interesting as I have not done a player attack system where the player has to interact and pick up the items. So, making an interactive system and having it work with multiple different weapons will be fun, but I cannot imagine that it will be too difficult to figure out. Another thing I am looking forward to is making a script that will have the enemies follow the player when the player is within a certain range of the enemies. This will be fun to figure out and I know that when I do it will be useful to know how to do that and also have a personal example for me to use whenever I need it. Other than that, the rest of the work that I have to work on is not too difficult but will just be time consuming and I'm really excited for how this prototype is turning out so far and I cannot wait to have a finished version of this prototype.
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