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Showing posts from October, 2023

CAGD 370 - Blog Post 2 - 10/22/2023

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This sprint went very well. I feel like the whole group is starting to get used to agile development as a whole. I felt like I was able to appropriately give myself the right amount of work at sprint kick off and only a few things needed to be changed due to a change in the card's priority. While many other teams had to change some of their game in order to fit the requirements all we needed to do was add another movement mechanic to ensure that ours would be unique enough for the prototype requirements. The only thing that we did not understand was that we were able to throw cards back into the backlog, we thought that once a card was assigned that it was stuck in assigned until it was complete. Now that we know we can throw cards back into the backlog it will help with cleaning it up and making the higher priority cards easier to find later on. This sprint I was able to finish a good amount of work. I ended up finishing the player hand detach the day after we had our sp...

CAGD 370 - Blog Post 1 - 10/8/2023

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            The making of our prototype has been going well so far everyone has been doing their work and there have been no issues so far. This is my first time using agile development and I think it is also my teammates first time using it, so we are all trying to figure out how much work we can do within one sprint period. Personally, because I have never used this format before, figuring out how much work I can get done within one sprint period has taken me longer to figure out. It is taking me some time to figure out because my workload is changing week by week with my other classes while also trying not to burn myself out with just one class, because of this during the first sprint kick off I assigned myself to little work so I went back and had a couple more cards assigned but then was unable to finish both of them by the time the sprint was over.                         ...